You guys had a bunch of grammatical errors in the character dialogues. You should pay more attention to the writing next time.
Besides that, though, this was a nice, solid point and click adventure game. The puzzles weren't too hard or too easy.
It's definitely challenging and requires good timing, reflexes and especially prior knowledge. I do wish it had a screen between each level, though. A screen that said something like, 'Level Completed!' or 'Level Failed!' depending on whether you would complete the level or not, just so the player gets a tiny bit of a pause/break before being put into the same or next level so quickly.
In some instances, being put so quickly put forward into the next level was unfair. The game doesn't give you any time to prepare for the next level and that's what accounted for most of the deaths I had while playing this game. A screen after you die would've been a great idea, too.
Thank you for your feedback Deftones!
Great Idea! I'm getting some complains about the levels start quickly, I tried to make icecube waits a bit before starts to move, but a screen is a really nice idea, maybe giving stars according with the number of deaths in the level!
I will try to implement that =]
I can tell that this is one of those games that's supposed to have a deep, hidden meaning to it, but it's just not all there. Maybe if it included some context in the game instead of just mindlessly clicking a person to be able to purchase new friends it would've been better as a whole.
Is the meaning that you can't buy true friends? That's about the only meaning that I could interpret here, but it was vague. Like I said, some context would've been nice. Simple games can be good, but I just feel like this was missing a major part or parts for it in order to be a good game.
You have had MUCH better games in the past that deserved to be frontpaged. I'm sorry, but I don't think this one deserved frontpage at all. Daily 5th place, sure, but frontpage? No, sorry.
That's totally fair, it was just a little idea
To me I think it's just about how you gain a lot of friends when you're younger, and then suddenly quickly losing them with age. Maybe there's some darker ideas people could see in it too
I decided to upload it just because I knew it'd resonate with some people
(Phantom Reverse 6 will be up early next week!)
The controls could be a little less touchy, but besides that, this is a decent little game.
This is a nice little fast-paced game. I really liked the 8 bit art style. I wasn't really a fan of the click and hold mechanic, though.
I thought it was pretty silly that I could just sit back and let the game beat itself. Also, I'm surprised that there wasn't a life bar or a certain number of lives. I could hit every obstacle in the game and still beat the game like I played it perfectly. It would've been nice if it had a little bit of challenge aspect to it.
This is still a pretty good little game, even if it is on the short side. Nice job!
The challenge lies in the medals :)
It's too large for my screen. If the buttons at the top are visible, the words at the bottom are not. If the words at the bottom are visible, she has no head above hear mouth. That makes actually playing it rather difficult. Can you shrink it down to a more normal size?
I understand that this is supposed to be a challenging game, but you have too be way too meticulous to keep the packages on the truck. I respect the challenge aspect of it, but having to be THAT careful to try to keep the boxes on the truck doesn't make the game very fun. Plus, the fact that on every stage except the first have gaps to jump over makes it even more difficult.
I recommend the following:
1, Make it so the boxes don't fall off of the truck so easily or smooth out the courses a little bit.
2. Change the way the truck is controlled. Having WASD or the arrow keys to move the truck would've been a better and probably easier way to move it.
I don't care as much about the way the truck is controlled as I am about the gameplay, though. You really need to do something about how meticulous this game is. It's just bad.
This was definitely an interesting game idea for a lack of better words, but I did find myself getting into it. It's actually a fun game that forces you to be quick on your toes. When judging it by it's cover, I thought it was going to be a poorly made spam game, but this is well done! The controls work perfectly and while the art isn't anything special, I still find it to be rather charming.
This game is definitely creative and unique in it's own way and I'm glad to see you got frontpage for it!
haha thank you very much :) that was very kind feedback and I'm glad you enjoyed it!
Thanks for playing!
It's like your Bubble Candy game, but you added a nice new twist to the gameplay. The fact that the balls constantly move adds a challenging element to the game. I also think it's a better mechanic than a timer. Also, being able to change the color of the current ball to the color of the next one in the cannon was a nifty little idea.
Thank you for your Review. I'm glad you enjoyed the game.
I was glad to see another idle game from you, since you know how to make idle games interesting, haha. I enjoyed this one like I did with several other of your idle games. I enjoyed this one more than most of your other idle games, though, because I can leave this one run for hours without having anything stop the game, like applying stat points to a fighter or something like that.
Everything in this game worked fine for me and I saw no changes that should be made except one. The only thing that I can think of that would be a good change is to make it so that the player can back out of battle.
Great game, man! Keep up the good work!
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.