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37 Game Reviews w/ Response

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Very boring game. There's no music and it's very slow paced. There's nothing to keep the player interested in the game. Clicking on the cherries don't do anything to make me feel engaged. There's almost no point to even clicking on them to restore your health, since your health drops so slow. There's also hardly any dialogue.

I waited for over five minutes for something new to happen to try to get me to keep playing, but nothing happened.

It's too slow, it's boring, and there's barely anything to it. But I will give you half a star for at least trying and making up a little story in the Author's Comments as to why the player is in this situation.

9tictac responds:

think you for your feedback I will try to improve the game and release an update.

I like the gameplay and controls. They are easy and simple to follow. The sound effects are nice as well. Not to mention that I love how frequent the supply drops are.

One thing that REALLY got on my nerves about this game, though, is that whenever you pick up ammo for a weapon, besides the one that you already have equipped, it switches you over to that weapon and then you have to reload it. It always happens at the worst time, too. This mechanic has gotten me killed. Please change this.

AlaaNasro1337 responds:

Will do

It's definitely challenging and requires good timing, reflexes and especially prior knowledge. I do wish it had a screen between each level, though. A screen that said something like, 'Level Completed!' or 'Level Failed!' depending on whether you would complete the level or not, just so the player gets a tiny bit of a pause/break before being put into the same or next level so quickly.

In some instances, being put so quickly put forward into the next level was unfair. The game doesn't give you any time to prepare for the next level and that's what accounted for most of the deaths I had while playing this game. A screen after you die would've been a great idea, too.

AlamyrJunior responds:

Thank you for your feedback Deftones!

Great Idea! I'm getting some complains about the levels start quickly, I tried to make icecube waits a bit before starts to move, but a screen is a really nice idea, maybe giving stars according with the number of deaths in the level!

I will try to implement that =]

I can tell that this is one of those games that's supposed to have a deep, hidden meaning to it, but it's just not all there. Maybe if it included some context in the game instead of just mindlessly clicking a person to be able to purchase new friends it would've been better as a whole.

Is the meaning that you can't buy true friends? That's about the only meaning that I could interpret here, but it was vague. Like I said, some context would've been nice. Simple games can be good, but I just feel like this was missing a major part or parts for it in order to be a good game.

You have had MUCH better games in the past that deserved to be frontpaged. I'm sorry, but I don't think this one deserved frontpage at all. Daily 5th place, sure, but frontpage? No, sorry.

JackAstral responds:

That's totally fair, it was just a little idea

To me I think it's just about how you gain a lot of friends when you're younger, and then suddenly quickly losing them with age. Maybe there's some darker ideas people could see in it too

I decided to upload it just because I knew it'd resonate with some people

(Phantom Reverse 6 will be up early next week!)

This is a nice little fast-paced game. I really liked the 8 bit art style. I wasn't really a fan of the click and hold mechanic, though.

I thought it was pretty silly that I could just sit back and let the game beat itself. Also, I'm surprised that there wasn't a life bar or a certain number of lives. I could hit every obstacle in the game and still beat the game like I played it perfectly. It would've been nice if it had a little bit of challenge aspect to it.

This is still a pretty good little game, even if it is on the short side. Nice job!

HeRetiK responds:

The challenge lies in the medals :)

This was definitely an interesting game idea for a lack of better words, but I did find myself getting into it. It's actually a fun game that forces you to be quick on your toes. When judging it by it's cover, I thought it was going to be a poorly made spam game, but this is well done! The controls work perfectly and while the art isn't anything special, I still find it to be rather charming.

This game is definitely creative and unique in it's own way and I'm glad to see you got frontpage for it!

SiredSpace responds:

haha thank you very much :) that was very kind feedback and I'm glad you enjoyed it!
Thanks for playing!

It's like your Bubble Candy game, but you added a nice new twist to the gameplay. The fact that the balls constantly move adds a challenging element to the game. I also think it's a better mechanic than a timer. Also, being able to change the color of the current ball to the color of the next one in the cannon was a nifty little idea.

Nice work!

Artur-Felipe responds:

Thank you for your Review. I'm glad you enjoyed the game.

Well, what can I say? It's another Tic Tac Toe game from you. The only feature that stood out to me was the ability to change the X's and O's. I thought being able to change the O's to an eyeball and the X's into crossbones was kind of neat.

You're just redoing the same idea over and over again. This goes for your Candy Crush games, too. I wish you'd start being a little more original with your games because you do make nice little games and I love your art style. I'm sure you can come up with new ideas for your future games. Try to use your talent on new ideas, not on reproducing the same games.

Artur-Felipe responds:

Thank you, you are very kind. I'll follow Your tips.

While I was playing this, I could tell that this game is more suited for mobile devices. Especially with the drag mechanic to get the ball to where it needs to go. I can still play it on my computer, but it seems a lot harder than it should be. I can't get past level three using my computer. The ball just wants to go wherever.

For the gameplay, I liked it, but like I said, this is a game more suited for mobile devices. I could probably give a more in depth review about the gameplay if I was playing it on a phone or tablet. For what I can say, though, It's simple and isn't a bad concept. The fact that there's gravity that kind of pulls you is kind of neat.

The music is very calm and relaxing. The space background was a nice touch, too.

For what you should improve, you should've made it so the player can't just play any level they want from the start. It's silly that I can play this game and just play the very last level without playing any of the previous levels.

devilcowgames responds:

Yeah that's true, i will fix that thanks and merry christmas :)

It's checkers, nothing special and an overdone idea for a game, but it's not horrible. The AI is slow at times, but I see that problem has already been addressed. I'm surprised no one mentioned this, but why is the board at a sideways angle? Who plays checkers like that? It makes the game confusing, not to mention that it messed with my head and made me feel nauseous.

Artur-Felipe responds:

Thank you for the tips.

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